Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 10 days ago
1 / 3 / 0
K / D / A
14.3%
Kill participation
597.3
Damage / min
9,452g
380.1 gold / min
10
3 placed · 2 cleared
258
10.4 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSSO Axel#MMM2
Tryndamere · Top
1 / 2 / 1
28.6% KP
17,695
27.6% share
11,783g
313 CS · 12.6/m
YELLOWSUPERCAR87#1481
Lee Sin · Jungle
3 / 7 / 2
71.4% KP
8,729
13.6% share
9,584g
163 CS · 6.6/m
alix de souza#1453
Akali · Mid
1 / 3 / 0
14.3% KP
14,852
23.2% share
9,452g
258 CS · 10.4/m
Low Tier God#6802
Zeri · ADC
2 / 4 / 2
57.1% KP
17,836
27.8% share
10,891g
249 CS · 10/m
BANQUEROUTEAHIII#KENT1
Nautilus · Support
0 / 12 / 2
28.6% KP
4,998
7.8% share
5,272g
14 CS · 0.6/m
Red side
Victorychenzelot#LOT
Jax · Top
1 / 3 / 1
7.1% KP
18,744
21.3% share
9,389g
230 CS · 9.2/m
Po Gap#EUW
Xin Zhao · Jungle
7 / 0 / 9
57.1% KP
12,243
13.9% share
11,815g
170 CS · 6.8/m
RAIKO KATA KING#KATA
Katarina · Mid
6 / 0 / 6
42.9% KP
13,283
15.1% share
10,047g
207 CS · 8.3/m
Jezu#KR01
Lucian · ADC
14 / 1 / 9
82.1% KP
35,610
40.5% share
15,609g
262 CS · 10.5/m
Cambodian Ranger#BACK
Nami · Support
0 / 3 / 26
92.9% KP
8,102
9.2% share
7,798g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
