Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 10 days ago
5 / 8 / 8
K / D / A
44.8%
Kill participation
814
Damage / min
12,382g
457.7 gold / min
19
9 placed · 1 cleared
248
9.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBobsbag#EUW
Gragas · Top
7 / 6 / 12
52.8% KP
25,713
25.2% share
11,584g
172 CS · 6.4/m
Jeykup#xie
Lee Sin · Jungle
9 / 6 / 11
55.6% KP
23,783
23.3% share
14,320g
200 CS · 7.4/m
Yozora#211
Locke · Mid
13 / 6 / 2
41.7% KP
24,942
24.4% share
12,765g
159 CS · 5.9/m
Turning Point 3#III
Caitlyn · ADC
5 / 7 / 7
33.3% KP
13,656
13.4% share
14,180g
243 CS · 9/m
ocsaV#EUW
Neeko · Support
2 / 4 / 22
66.7% KP
14,022
13.7% share
9,362g
33 CS · 1.2/m
Red side
Defeatchenzelot#LOT
Gwen · Top
9 / 3 / 1
34.5% KP
30,544
33.7% share
15,046g
265 CS · 9.8/m
SMRADOCH ZICSSI#EUW
Jarvan IV · Jungle
7 / 8 / 7
48.3% KP
20,292
22.4% share
13,498g
202 CS · 7.5/m
alix de souza#1453
Syndra · Mid
5 / 8 / 8
44.8% KP
22,019
24.3% share
12,382g
248 CS · 9.2/m
Corynorhinus#Bruce
Tristana · ADC
3 / 10 / 6
31% KP
9,851
10.9% share
9,845g
167 CS · 6.2/m
TTV KAAGAROO#kag
Trundle · Support
5 / 7 / 9
48.3% KP
7,856
8.7% share
8,712g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
