Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 10 days ago
2 / 7 / 29
K / D / A
68.9%
Kill participation
291
Damage / min
10,320g
356.9 gold / min
86
42 placed · 5 cleared
23
0.8 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGon Freecss#RRRRR
Cassiopeia · Top
5 / 7 / 5
22.2% KP
21,884
19.7% share
11,556g
210 CS · 7.3/m
Prime Gentleman#0005
Nidalee · Jungle
7 / 10 / 10
37.8% KP
14,500
13% share
13,132g
168 CS · 5.8/m
RAIKO KATA KING#KATA
Katarina · Mid
20 / 2 / 7
60% KP
36,606
32.9% share
18,922g
265 CS · 9.2/m
Farm Kite Repeat#EUW
Jinx · ADC
11 / 6 / 11
48.9% KP
29,932
26.9% share
16,005g
259 CS · 9/m
alix de souza#1453
Lulu · Support
2 / 7 / 29
68.9% KP
8,414
7.6% share
10,320g
23 CS · 0.8/m
Red side
DefeatSchmuseyone#BZZ
Yone · Top
3 / 9 / 4
21.9% KP
19,020
16.5% share
10,830g
222 CS · 7.7/m
GENERAL detdert#R1GX
Talon · Jungle
9 / 6 / 6
46.9% KP
21,576
18.8% share
13,543g
211 CS · 7.3/m
Smietanek#CHOOM
Ekko · Mid
10 / 6 / 7
53.1% KP
26,505
23.1% share
14,869g
250 CS · 8.6/m
content acc#xcz
Viktor · ADC
5 / 12 / 9
43.8% KP
29,009
25.2% share
12,683g
186 CS · 6.4/m
SHG kpR#ZAZUN
Camille · Support
5 / 12 / 12
53.1% KP
18,823
16.4% share
9,461g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
