Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 9 days ago
10 / 5 / 15
K / D / A
67.6%
Kill participation
1,420.8
Damage / min
22,168g
578.3 gold / min
40
17 placed · 6 cleared
356
9.3 CS / min
Objective control
1
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHOMEOFFICEABUSER#69420
Kennen · Top
4 / 8 / 6
37% KP
28,443
17.3% share
13,950g
264 CS · 6.9/m
legacy#0206
Qiyana · Jungle
4 / 12 / 10
51.9% KP
35,567
21.6% share
18,083g
256 CS · 6.7/m
Toffe#ren
Ryze · Mid
6 / 5 / 6
44.4% KP
34,630
21% share
19,033g
387 CS · 10.1/m
Low Tier God#6802
Xayah · ADC
12 / 5 / 8
74.1% KP
55,443
33.6% share
25,418g
406 CS · 10.6/m
Kåbs#ggg
Rakan · Support
1 / 7 / 21
81.5% KP
10,705
6.5% share
11,371g
24 CS · 0.6/m
Red side
Victorydetdert ornn acc#ORNNY
Ornn · Top
2 / 7 / 16
48.6% KP
21,558
14.3% share
12,130g
191 CS · 5/m
bipolar#asd
Vi · Jungle
7 / 7 / 11
48.6% KP
26,690
17.6% share
17,076g
292 CS · 7.6/m
alix de souza#1453
Syndra · Mid
10 / 5 / 15
67.6% KP
54,464
36% share
22,168g
356 CS · 9.3/m
Effortless#Kind
Kai'Sa · ADC
18 / 5 / 5
62.2% KP
37,612
24.9% share
23,442g
323 CS · 8.4/m
MagiFelix5#EUW
Nautilus · Support
0 / 3 / 19
51.4% KP
10,959
7.2% share
9,783g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
