Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 9 days ago
8 / 11 / 17
K / D / A
65.8%
Kill participation
1,410.8
Damage / min
15,785g
469.1 gold / min
22
10 placed · 2 cleared
224
6.7 CS / min
Objective control
4
Dragons
2
Baron
12
Towers
5
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMercy9#4918
Fiora · Top
9 / 13 / 12
32.8% KP
34,441
16.8% share
14,751g
210 CS · 6.2/m
SpoconeJajeczka#Manda
Jarvan IV · Jungle
13 / 6 / 21
53.1% KP
32,983
16.1% share
18,754g
271 CS · 8.1/m
KatizZ#MID
Pantheon · Mid
14 / 6 / 8
34.4% KP
35,653
17.4% share
12,289g
151 CS · 4.5/m
regate#EUW12
Karthus · ADC
25 / 7 / 18
67.2% KP
90,579
44.2% share
23,450g
283 CS · 8.4/m
Cribob#EUW0
Thresh · Support
3 / 6 / 29
50% KP
11,270
5.5% share
10,726g
14 CS · 0.4/m
Red side
Defeatalix de souza#1453
Cassiopeia · Top
8 / 11 / 17
65.8% KP
47,472
28.6% share
15,785g
224 CS · 6.7/m
zng zng zng#11111
Quinn · Jungle
15 / 15 / 8
60.5% KP
43,469
26.2% share
17,605g
166 CS · 4.9/m
R1 TWP#EUW
Yasuo · Mid
3 / 9 / 8
28.9% KP
19,746
11.9% share
13,048g
272 CS · 8.1/m
meow#hzl
Kalista · ADC
11 / 13 / 10
55.3% KP
41,815
25.2% share
18,759g
296 CS · 8.8/m
Stoic#PoE
Renata Glasc · Support
1 / 16 / 20
55.3% KP
13,208
8% share
9,717g
50 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
