Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 8 days ago
1 / 10 / 12
K / D / A
37.1%
Kill participation
655.5
Damage / min
10,741g
325.5 gold / min
17
5 placed · 2 cleared
177
5.4 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatundersea light#KAI
Cassiopeia · Top
8 / 8 / 10
51.4% KP
25,567
19% share
14,208g
204 CS · 6.2/m
Jeykup#xie
Naafiri · Jungle
9 / 8 / 11
57.1% KP
28,244
21% share
14,907g
223 CS · 6.8/m
Marek Brazda1#DOG
Yone · Mid
11 / 5 / 4
42.9% KP
34,169
25.4% share
19,522g
366 CS · 11.1/m
alix de souza#1453
Sylas · ADC
1 / 10 / 12
37.1% KP
21,630
16.1% share
10,741g
177 CS · 5.4/m
amikesiknemmulik#futom
Shaco · Support
6 / 14 / 10
45.7% KP
24,942
18.5% share
11,303g
42 CS · 1.3/m
Red side
VictorySchmuseyone#BZZ
Irelia · Top
2 / 14 / 7
20% KP
25,953
16.6% share
12,691g
246 CS · 7.5/m
Krysia#jdisa
Nidalee · Jungle
15 / 6 / 11
57.8% KP
28,492
18.2% share
17,040g
232 CS · 7/m
Gacha Gamer#EUW
Pantheon · Mid
4 / 5 / 11
33.3% KP
29,478
18.9% share
12,898g
230 CS · 7/m
Turning Point 3#III
Yunara · ADC
22 / 6 / 11
73.3% KP
64,568
41.3% share
24,047g
325 CS · 9.8/m
TwTv CastFM#Puff
Nautilus · Support
2 / 5 / 26
62.2% KP
7,686
4.9% share
10,696g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
