Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 8 days ago
7 / 6 / 6
K / D / A
54.2%
Kill participation
1,249
Damage / min
13,853g
442.1 gold / min
23
4 placed · 6 cleared
282
9 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHOMEOFFICEABUSER#69420
Olaf · Top
13 / 4 / 0
38.2% KP
19,794
17.7% share
15,995g
269 CS · 8.6/m
Lord Thragg#EUW2
Nunu & Willump · Jungle
4 / 6 / 15
55.9% KP
17,552
15.7% share
13,296g
216 CS · 6.9/m
RAIKO KATA KING#KATA
Yone · Mid
4 / 3 / 8
35.3% KP
23,585
21% share
13,659g
259 CS · 8.3/m
SpoconeJajeczka#Manda
Ezreal · ADC
11 / 6 / 6
50% KP
43,175
38.5% share
16,842g
270 CS · 8.6/m
BioticZilean#123
Zilean · Support
2 / 5 / 17
55.9% KP
7,940
7.1% share
9,932g
25 CS · 0.8/m
Red side
DefeatUrpog#URGОТ
Urgot · Top
5 / 9 / 2
29.2% KP
15,612
11.2% share
10,494g
191 CS · 6.1/m
ººº Ranger ººº#EUW
Lee Sin · Jungle
7 / 4 / 10
70.8% KP
29,041
20.8% share
15,439g
236 CS · 7.5/m
alix de souza#1453
Aurora · Mid
7 / 6 / 6
54.2% KP
39,134
28% share
13,853g
282 CS · 9/m
TWTV Peng04#Yuqi
Syndra · ADC
5 / 8 / 13
75% KP
28,786
20.6% share
14,085g
253 CS · 8.1/m
Sergeant Sona#KJP
Senna · Support
0 / 7 / 18
75% KP
27,001
19.3% share
9,166g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
