Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 7 days ago
5 / 6 / 1
K / D / A
31.6%
Kill participation
733.8
Damage / min
11,123g
450.9 gold / min
22
11 placed · 3 cleared
218
8.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySchmuseyone#BZZ
Yone · Top
10 / 4 / 7
40.5% KP
33,826
30.8% share
12,456g
208 CS · 8.4/m
HARPOON#goat
Lee Sin · Jungle
14 / 4 / 11
59.5% KP
22,181
20.2% share
14,371g
207 CS · 8.4/m
Erling Haaland#tukan
Ahri · Mid
4 / 3 / 4
19% KP
15,540
14.1% share
10,603g
211 CS · 8.6/m
Corynorhinus#Bruce
Kalista · ADC
14 / 6 / 9
54.8% KP
27,553
25.1% share
15,761g
213 CS · 8.6/m
Kite Machine#2015
Blitzcrank · Support
0 / 2 / 29
69% KP
10,764
9.8% share
8,499g
16 CS · 0.6/m
Red side
DefeatLucky#CH1
Camille · Top
1 / 12 / 3
21.1% KP
12,921
15.4% share
6,850g
129 CS · 5.2/m
BONG BONG U#2323
Ambessa · Jungle
3 / 10 / 6
47.4% KP
21,163
25.3% share
9,917g
186 CS · 7.5/m
alix de souza#1453
Syndra · Mid
5 / 6 / 1
31.6% KP
18,100
21.6% share
11,123g
218 CS · 8.8/m
Ryuk#adc
Kog'Maw · ADC
8 / 9 / 5
68.4% KP
25,756
30.7% share
14,280g
229 CS · 9.3/m
Vegan#LTQ4
Lulu · Support
2 / 6 / 12
73.7% KP
5,873
7% share
7,969g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
