Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 6 days ago
9 / 3 / 2
K / D / A
39.3%
Kill participation
620.8
Damage / min
13,318g
464.6 gold / min
25
6 placed · 3 cleared
243
8.5 CS / min
Objective control
1
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsw33t0fd34th#No1
Camille · Top
10 / 4 / 2
54.5% KP
26,414
27.7% share
13,956g
234 CS · 8.2/m
zng zng zng#11111
Quinn · Jungle
3 / 5 / 5
36.4% KP
17,688
18.5% share
12,921g
214 CS · 7.5/m
SeRiN1#EUW
Viktor · Mid
6 / 3 / 4
45.5% KP
29,179
30.6% share
14,413g
277 CS · 9.7/m
Diamondprox#ProX
Ashe · ADC
3 / 9 / 5
36.4% KP
14,919
15.6% share
12,141g
196 CS · 6.8/m
Kite Machine#2015
Blitzcrank · Support
0 / 7 / 11
50% KP
7,165
7.5% share
7,694g
19 CS · 0.7/m
Red side
VictoryTTV KAAGAROO#kag
Trundle · Top
4 / 5 / 4
28.6% KP
12,794
16.2% share
13,298g
261 CS · 9.1/m
Coach Kirei#Coach
Lillia · Jungle
6 / 3 / 9
53.6% KP
22,089
27.9% share
13,044g
218 CS · 7.6/m
alix de souza#1453
Sylas · Mid
9 / 3 / 2
39.3% KP
17,796
22.5% share
13,318g
243 CS · 8.5/m
KED1111111#1310
Kalista · ADC
7 / 8 / 7
50% KP
19,520
24.7% share
14,419g
244 CS · 8.5/m
HLT Inugami#loser
Thresh · Support
2 / 3 / 18
71.4% KP
6,868
8.7% share
8,858g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
