Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 6 days ago
24 / 6 / 17
K / D / A
80.4%
Kill participation
1,651.4
Damage / min
26,188g
550.6 gold / min
51
15 placed · 6 cleared
343
7.2 CS / min
Objective control
3
Dragons
3
Baron
10
Towers
5
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHearts and Wires#break
Gnar · Top
8 / 13 / 15
45.1% KP
30,551
15.5% share
18,045g
298 CS · 6.3/m
KOTARO BOKUTO#ACE01
Jarvan IV · Jungle
3 / 8 / 32
68.6% KP
26,914
13.6% share
19,455g
282 CS · 5.9/m
alix de souza#1453
Syndra · Mid
24 / 6 / 17
80.4% KP
78,553
39.8% share
26,188g
343 CS · 7.2/m
Ox Naïm#noob
Kai'Sa · ADC
11 / 13 / 10
41.2% KP
48,975
24.8% share
26,242g
438 CS · 9.2/m
Dekap#EUW
Nautilus · Support
5 / 6 / 26
60.8% KP
12,420
6.3% share
15,029g
42 CS · 0.9/m
Red side
DefeatIfryji#EUW
Teemo · Top
7 / 7 / 16
50% KP
44,139
21.7% share
19,920g
320 CS · 6.7/m
MagiFelix5#EUW
Wukong · Jungle
10 / 12 / 15
54.3% KP
26,059
12.8% share
19,498g
287 CS · 6/m
kocham azje#caro
Locke · Mid
12 / 12 / 11
50% KP
44,976
22.1% share
23,036g
369 CS · 7.8/m
edru#asdf
Tristana · ADC
16 / 11 / 12
60.9% KP
78,500
38.6% share
28,689g
443 CS · 9.3/m
Dimillio#LbIc
Thresh · Support
1 / 9 / 25
56.5% KP
9,718
4.8% share
12,858g
33 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
