Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 6 days ago
7 / 3 / 10
K / D / A
60.7%
Kill participation
1,038.4
Damage / min
15,016g
546.7 gold / min
25
10 placed · 3 cleared
289
10.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatchenzelot#LOT
Tryndamere · Top
4 / 5 / 3
46.7% KP
22,101
28% share
14,019g
259 CS · 9.4/m
TwTv CastFM#Puff
Kindred · Jungle
2 / 5 / 7
60% KP
14,609
18.5% share
11,154g
229 CS · 8.3/m
RAIKO KATA KING#KATA
Katarina · Mid
7 / 5 / 3
66.7% KP
19,273
24.4% share
12,171g
200 CS · 7.3/m
Akanania#1213
Jhin · ADC
2 / 5 / 6
53.3% KP
18,044
22.9% share
11,364g
236 CS · 8.6/m
Dekap#EUW
Braum · Support
0 / 8 / 9
60% KP
4,912
6.2% share
6,683g
33 CS · 1.2/m
Red side
Victorytwtv CruncyWM#WHITE
Sylas · Top
3 / 4 / 11
50% KP
14,502
14.4% share
9,458g
171 CS · 6.2/m
TTV BAASHH#EUW
Lee Sin · Jungle
6 / 2 / 13
67.9% KP
13,389
13.3% share
11,852g
191 CS · 7/m
alix de souza#1453
Yone · Mid
7 / 3 / 10
60.7% KP
28,521
28.2% share
15,016g
289 CS · 10.5/m
noz2k#1807
Caitlyn · ADC
12 / 2 / 12
85.7% KP
37,630
37.3% share
17,223g
300 CS · 10.9/m
BANQUEROUTEAHIII#KENT1
Nautilus · Support
0 / 4 / 20
71.4% KP
6,960
6.9% share
7,683g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
