Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 6 days ago
11 / 8 / 12
K / D / A
46%
Kill participation
1,140.1
Damage / min
21,458g
525.7 gold / min
33
12 placed · 6 cleared
410
10 CS / min
Objective control
3
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
12
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMagiFelix5#EUW
Kennen · Top
0 / 10 / 14
35% KP
26,087
12.4% share
12,178g
237 CS · 5.8/m
TwTv CastFM#Puff
Kindred · Jungle
14 / 9 / 13
67.5% KP
56,376
26.7% share
20,743g
301 CS · 7.4/m
Po Gap#EUW
Ahri · Mid
11 / 10 / 10
52.5% KP
48,396
22.9% share
18,419g
338 CS · 8.3/m
KC NEXT MIDKING#PANDA
Draven · ADC
13 / 9 / 15
70% KP
67,401
31.9% share
24,995g
322 CS · 7.9/m
Hungry#444
Blitzcrank · Support
2 / 12 / 29
77.5% KP
12,861
6.1% share
12,568g
22 CS · 0.5/m
Red side
VictoryPatecWariatec#RL9
Sett · Top
7 / 9 / 14
42% KP
40,648
20.5% share
15,395g
225 CS · 5.5/m
zng zng zng#11111
Quinn · Jungle
20 / 9 / 14
68% KP
55,591
28.1% share
24,133g
266 CS · 6.5/m
alix de souza#1453
Yone · Mid
11 / 8 / 12
46% KP
46,534
23.5% share
21,458g
410 CS · 10/m
TWTV Peng04#Hanni
Seraphine · ADC
10 / 6 / 22
64% KP
44,300
22.4% share
17,467g
222 CS · 5.4/m
Biotic#123
Zilean · Support
2 / 9 / 35
74% KP
10,835
5.5% share
12,748g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
