Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 5 days ago
9 / 4 / 8
K / D / A
51.5%
Kill participation
987.8
Damage / min
14,299g
548.9 gold / min
12
3 placed · 2 cleared
213
8.2 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorystyropianzserem#EUW
Nasus · Top
2 / 5 / 6
24.2% KP
12,151
12.5% share
10,145g
203 CS · 7.8/m
BONG BONG U#2323
Olaf · Jungle
3 / 4 / 7
30.3% KP
9,389
9.6% share
11,592g
198 CS · 7.6/m
Scimmia#simi
Aurora · Mid
12 / 4 / 3
45.5% KP
27,372
28.1% share
12,712g
188 CS · 7.2/m
alix de souza#1453
Sylas · ADC
9 / 4 / 8
51.5% KP
25,733
26.4% share
14,299g
213 CS · 8.2/m
Dekap#EUW
Senna · Support
7 / 6 / 13
60.6% KP
22,684
23.3% share
11,588g
45 CS · 1.7/m
Red side
DefeatLord Thragg#EUW2
Karma · Top
1 / 6 / 2
13% KP
22,172
22.3% share
8,769g
203 CS · 7.8/m
Rabble Arouser#EUW
Talon · Jungle
7 / 9 / 4
47.8% KP
23,704
23.8% share
13,183g
190 CS · 7.3/m
TwTv LadicusVibe#Vayne
Vayne · Mid
8 / 7 / 2
43.5% KP
22,398
22.5% share
12,083g
185 CS · 7.1/m
Évangelyne#BELGE
Tristana · ADC
3 / 8 / 4
30.4% KP
16,246
16.3% share
9,670g
144 CS · 5.5/m
Blackhero1#EUW
Fizz · Support
4 / 3 / 8
52.2% KP
14,917
15% share
9,773g
87 CS · 3.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
