Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 5 days ago
2 / 1 / 8
K / D / A
33.3%
Kill participation
556.2
Damage / min
12,603g
469.1 gold / min
26
10 placed · 1 cleared
293
10.9 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRank 1#POT
Fiora · Top
4 / 7 / 3
28% KP
17,628
20.1% share
13,389g
234 CS · 8.7/m
Rabble Arouser#EUW
Graves · Jungle
5 / 4 / 5
40% KP
12,030
13.7% share
12,646g
222 CS · 8.3/m
Flufoo#EUW
LeBlanc · Mid
3 / 4 / 1
16% KP
14,785
16.8% share
8,639g
176 CS · 6.6/m
Évangelyne#APC
Kennen · ADC
5 / 8 / 9
56% KP
24,202
27.6% share
14,372g
229 CS · 8.5/m
kocham azje#caro
Pantheon · Support
8 / 7 / 9
68% KP
19,160
21.8% share
10,704g
41 CS · 1.5/m
Red side
Victorychenzelot#LOT
Irelia · Top
12 / 4 / 2
46.7% KP
28,672
28.7% share
15,116g
265 CS · 9.9/m
Nuno Mendes#2171
Taliyah · Jungle
5 / 5 / 9
46.7% KP
21,383
21.4% share
14,098g
211 CS · 7.9/m
alix de souza#1453
Syndra · Mid
2 / 1 / 8
33.3% KP
14,944
15% share
12,603g
293 CS · 10.9/m
Scorth#EUW
Kalista · ADC
11 / 9 / 5
53.3% KP
26,049
26.1% share
15,097g
218 CS · 8.1/m
Low Tier God#6802
Renata Glasc · Support
0 / 6 / 17
56.7% KP
8,845
8.9% share
8,368g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
