Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 5 days ago
11 / 3 / 12
K / D / A
69.7%
Kill participation
1,033.4
Damage / min
13,989g
493.1 gold / min
20
7 placed · 3 cleared
268
9.4 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCHINESE PALCO#NA1
Garen · Top
1 / 4 / 7
24.2% KP
19,253
18.7% share
10,914g
244 CS · 8.6/m
0UZ0TYPEBEAT#YUNG
Qiyana · Jungle
12 / 7 / 3
45.5% KP
21,179
20.6% share
13,771g
225 CS · 7.9/m
alix de souza#1453
Orianna · Mid
11 / 3 / 12
69.7% KP
29,315
28.5% share
13,989g
268 CS · 9.4/m
Kiss Shot#Ahri
Ahri · ADC
7 / 1 / 11
54.5% KP
22,374
21.8% share
13,124g
206 CS · 7.3/m
K0K0T LEO#JAIL
Poppy · Support
2 / 1 / 20
66.7% KP
10,649
10.4% share
9,352g
31 CS · 1.1/m
Red side
DefeatKozi#UCAM
Fiora · Top
5 / 4 / 1
37.5% KP
26,913
30.5% share
12,982g
264 CS · 9.3/m
NattyNatt#2005
Rengar · Jungle
4 / 9 / 3
43.8% KP
15,425
17.5% share
11,314g
213 CS · 7.5/m
TWTV Peng04#Hanni
Aurora · Mid
6 / 5 / 5
68.8% KP
21,691
24.6% share
11,744g
215 CS · 7.6/m
Artoria Prime#eProd
Jhin · ADC
1 / 6 / 5
37.5% KP
15,291
17.3% share
11,010g
239 CS · 8.4/m
Lyy#angel
Sylas · Support
0 / 9 / 6
37.5% KP
8,963
10.2% share
6,955g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
