Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · Yesterday
12 / 2 / 9
K / D / A
77.8%
Kill participation
930.4
Damage / min
15,787g
518.5 gold / min
49
14 placed · 9 cleared
250
8.2 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKubuś#okok
Rumble · Top
2 / 5 / 5
30.4% KP
28,930
25.7% share
9,795g
206 CS · 6.8/m
Bossman 7#Sexy
Wukong · Jungle
8 / 5 / 6
60.9% KP
19,810
17.6% share
13,207g
184 CS · 6/m
zng zng zng#11111
Quinn · Mid
9 / 3 / 1
43.5% KP
27,900
24.7% share
15,079g
294 CS · 9.7/m
Looki#KCB
Zeri · ADC
4 / 7 / 10
60.9% KP
30,152
26.7% share
13,766g
286 CS · 9.4/m
trymboner#2000
Leona · Support
0 / 8 / 13
56.5% KP
5,960
5.3% share
8,032g
29 CS · 1/m
Red side
VictoryNille#76100
Ornn · Top
0 / 4 / 11
40.7% KP
11,319
10.9% share
10,061g
191 CS · 6.3/m
alix de souza#1453
Lee Sin · Jungle
12 / 2 / 9
77.8% KP
28,332
27.4% share
15,787g
250 CS · 8.2/m
Peaker#Kind
Hwei · Mid
3 / 5 / 10
48.1% KP
21,458
20.7% share
12,390g
249 CS · 8.2/m
Itoshi Rin#SSSS
Ezreal · ADC
9 / 8 / 7
59.3% KP
28,169
27.2% share
15,869g
240 CS · 7.9/m
TTV Guli#7VEN
Sona · Support
3 / 4 / 17
74.1% KP
14,297
13.8% share
10,414g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
