Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 20 hours ago
6 / 6 / 8
K / D / A
43.8%
Kill participation
441.4
Damage / min
17,129g
483.4 gold / min
19
9 placed · 5 cleared
342
9.7 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlast samurai#Hansu
Yone · Top
6 / 8 / 5
35.5% KP
17,686
15.1% share
13,760g
245 CS · 6.9/m
LR Velja#2203
Kha'Zix · Jungle
5 / 4 / 12
54.8% KP
25,133
21.4% share
16,825g
312 CS · 8.8/m
Voidfiller#EUW
Veigar · Mid
5 / 3 / 12
54.8% KP
25,283
21.6% share
13,895g
287 CS · 8.1/m
content acc#xcz
Kalista · ADC
7 / 9 / 8
48.4% KP
20,119
17.2% share
17,898g
303 CS · 8.6/m
Blackhero1#EUW
Vel'Koz · Support
8 / 8 / 15
74.2% KP
29,020
24.8% share
12,462g
41 CS · 1.2/m
Red side
Victoryttv ronaldoo#back
Malphite · Top
5 / 5 / 8
40.6% KP
21,328
20.5% share
12,347g
209 CS · 5.9/m
SpoconeJajeczka#Manda
Elise · Jungle
10 / 4 / 7
53.1% KP
29,725
28.6% share
16,732g
236 CS · 6.7/m
Gon Freecss#RRRRR
Tristana · Mid
8 / 6 / 5
40.6% KP
26,633
25.6% share
18,443g
329 CS · 9.3/m
alix de souza#1453
Yasuo · ADC
6 / 6 / 8
43.8% KP
15,641
15.1% share
17,129g
342 CS · 9.7/m
Infinity#5365
Nautilus · Support
3 / 10 / 19
68.8% KP
10,586
10.2% share
10,805g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
