Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 2 hours ago
4 / 6 / 2
K / D / A
33.3%
Kill participation
724.2
Damage / min
12,510g
477.2 gold / min
13
8 placed · 0 cleared
256
9.8 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNothing much#EUW
Locke · Top
9 / 10 / 1
55.6% KP
15,626
19.3% share
12,053g
175 CS · 6.7/m
Jekko#9313
Graves · Jungle
3 / 8 / 5
44.4% KP
14,668
18.1% share
10,096g
169 CS · 6.4/m
alix de souza#1453
Yone · Mid
4 / 6 / 2
33.3% KP
18,985
23.5% share
12,510g
256 CS · 9.8/m
Felony For Abuse#EUW
Xerath · ADC
1 / 6 / 4
27.8% KP
20,575
25.4% share
9,803g
189 CS · 7.2/m
TTV ROSEHAN LOL#AHRI
Pantheon · Support
1 / 9 / 6
38.9% KP
11,039
13.6% share
7,571g
26 CS · 1/m
Red side
VictoryTurret Syndrome#HEIM
Heimerdinger · Top
6 / 4 / 7
33.3% KP
19,900
20.1% share
13,198g
219 CS · 8.4/m
Brenth#EUW
Rengar · Jungle
10 / 5 / 8
46.2% KP
23,105
23.4% share
13,722g
230 CS · 8.8/m
MRO#ZKU
Akali · Mid
13 / 5 / 6
48.7% KP
27,392
27.7% share
12,912g
201 CS · 7.7/m
mikusssssik#我愛你
Ashe · ADC
7 / 1 / 11
46.2% KP
19,019
19.2% share
13,317g
218 CS · 8.3/m
Cryoshi#alive
Seraphine · Support
3 / 3 / 22
64.1% KP
9,434
9.5% share
9,478g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
