Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 128 days ago
11 / 1 / 14
K / D / A
78.1%
Kill participation
924.5
Damage / min
16,354g
498.1 gold / min
40
15 placed · 4 cleared
258
7.9 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBreak Stuff#TEIKO
Rumble · Top
4 / 2 / 14
56.3% KP
29,734
22.3% share
13,242g
211 CS · 6.4/m
Drakehero#BR07
Ambessa · Jungle
6 / 6 / 11
53.1% KP
22,329
16.7% share
14,139g
274 CS · 8.3/m
Nukenin#n k
Zed · Mid
10 / 6 / 8
56.3% KP
38,438
28.8% share
16,410g
239 CS · 7.3/m
ariziinho#Hwei
Hwei · ADC
11 / 1 / 14
78.1% KP
30,356
22.8% share
16,354g
258 CS · 7.9/m
Telas#0604
Maokai · Support
1 / 3 / 28
90.6% KP
12,456
9.3% share
9,993g
40 CS · 1.2/m
Red side
Defeatquero injustica#feIca
K'Sante · Top
0 / 7 / 7
38.9% KP
15,539
15.9% share
10,808g
238 CS · 7.2/m
Levi#zin
Xin Zhao · Jungle
5 / 3 / 9
77.8% KP
21,570
22.1% share
13,719g
229 CS · 7/m
yeah yeah utah#choco
Akshan · Mid
8 / 8 / 5
72.2% KP
22,535
23.1% share
12,487g
204 CS · 6.2/m
misa#juny
Seraphine · ADC
4 / 5 / 8
66.7% KP
28,681
29.4% share
13,063g
275 CS · 8.4/m
murilao2#0002
Leona · Support
1 / 9 / 15
88.9% KP
9,102
9.3% share
8,719g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
