Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 127 days ago
8 / 3 / 15
K / D / A
48.9%
Kill participation
628
Damage / min
12,336g
489.5 gold / min
37
14 placed · 4 cleared
209
8.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFlxrzinha#br1
Tahm Kench · Top
3 / 4 / 3
33.3% KP
17,589
23.2% share
9,767g
172 CS · 6.8/m
Foul#br000
Xin Zhao · Jungle
1 / 11 / 2
16.7% KP
8,947
11.8% share
8,049g
149 CS · 5.9/m
girlfromnowhere#66666
Mel · Mid
6 / 10 / 2
44.4% KP
22,852
30.2% share
11,600g
195 CS · 7.7/m
نصر الله#Zt99
Xayah · ADC
3 / 10 / 1
22.2% KP
10,331
13.6% share
9,867g
202 CS · 8/m
nuits d ete#give1
Camille · Support
5 / 13 / 6
61.1% KP
16,043
21.2% share
8,863g
23 CS · 0.9/m
Red side
VictoryBreak Stuff#TEIKO
Twisted Fate · Top
4 / 4 / 7
23.4% KP
17,254
14.7% share
11,630g
194 CS · 7.7/m
CBrayanB#BR2
Rengar · Jungle
18 / 4 / 12
63.8% KP
35,723
30.4% share
15,468g
208 CS · 8.3/m
ariziinho#Hwei
Seraphine · Mid
8 / 3 / 15
48.9% KP
15,825
13.5% share
12,336g
209 CS · 8.3/m
Hallts#777
Viktor · ADC
10 / 5 / 20
63.8% KP
31,384
26.7% share
13,985g
191 CS · 7.6/m
random#gap
Bard · Support
7 / 2 / 21
59.6% KP
17,232
14.7% share
9,647g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
