Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Solo/Duo · 125 days ago
10 / 6 / 8
K / D / A
58.1%
Kill participation
1,001
Damage / min
17,282g
433.7 gold / min
31
17 placed · 3 cleared
295
7.4 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGetulio#tft
Olaf · Top
18 / 8 / 9
64.3% KP
54,458
35.4% share
21,525g
282 CS · 7.1/m
Thats For u Mom#7843
Jarvan IV · Jungle
11 / 6 / 7
42.9% KP
24,471
15.9% share
17,676g
269 CS · 6.8/m
lynkez#12345
Twisted Fate · Mid
7 / 8 / 10
40.5% KP
30,398
19.8% share
18,787g
327 CS · 8.2/m
janavi#BR2
Jhin · ADC
5 / 1 / 13
42.9% KP
32,248
21% share
18,044g
314 CS · 7.9/m
Nightmare#Tp1
Alistar · Support
1 / 8 / 20
50% KP
12,190
7.9% share
11,612g
32 CS · 0.8/m
Red side
Defeatviktor tsoi#045
Gangplank · Top
7 / 12 / 5
38.7% KP
39,710
22.3% share
17,756g
321 CS · 8.1/m
zlittleball#br11
Kha'Zix · Jungle
8 / 10 / 7
48.4% KP
41,545
23.4% share
17,791g
246 CS · 6.2/m
ariziinho#Hwei
Hwei · Mid
10 / 6 / 8
58.1% KP
39,890
22.4% share
17,282g
295 CS · 7.4/m
Zawon#br1
Vel'Koz · ADC
6 / 9 / 12
58.1% KP
43,133
24.3% share
16,461g
301 CS · 7.6/m
SPH Indra#LTAS
Rell · Support
0 / 5 / 24
77.4% KP
13,535
7.6% share
10,934g
45 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
