Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 123 days ago
6 / 4 / 20
K / D / A
50%
Kill participation
716.9
Damage / min
14,505g
449.8 gold / min
29
13 placed · 4 cleared
259
8 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhundrdsilentways#wiken
Rumble · Top
12 / 4 / 9
40.4% KP
36,026
26.8% share
16,861g
288 CS · 8.9/m
TeteuCantoni#BR1
Jarvan IV · Jungle
22 / 7 / 16
73.1% KP
39,278
29.2% share
20,844g
234 CS · 7.3/m
ariziinho#Hwei
Hwei · Mid
6 / 4 / 20
50% KP
23,120
17.2% share
14,505g
259 CS · 8/m
BRLX0#KR01
Senna · ADC
7 / 7 / 23
57.7% KP
22,886
17% share
17,778g
246 CS · 7.6/m
Celso Portiolli#FLU
Bard · Support
5 / 7 / 24
55.8% KP
13,356
9.9% share
11,570g
24 CS · 0.7/m
Red side
DefeatHitode#br1
Tryndamere · Top
1 / 10 / 0
3.4% KP
17,170
14.5% share
10,729g
246 CS · 7.6/m
titi#shaco
Shaco · Jungle
4 / 9 / 8
41.4% KP
20,584
17.4% share
13,626g
230 CS · 7.1/m
QUINDINHO#QNDM
Diana · Mid
9 / 9 / 5
48.3% KP
25,985
21.9% share
13,850g
248 CS · 7.7/m
Glanks#br1
Ashe · ADC
11 / 12 / 8
65.5% KP
42,010
35.4% share
18,764g
258 CS · 8/m
ximi ximiau#blaop
Seraphine · Support
4 / 12 / 14
62.1% KP
12,781
10.8% share
10,194g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
