Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Solo/Duo · 120 days ago
6 / 6 / 5
K / D / A
45.8%
Kill participation
844.1
Damage / min
12,380g
396.8 gold / min
29
14 placed · 0 cleared
234
7.5 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStingy#top
Sion · Top
1 / 2 / 12
54.2% KP
17,872
17.1% share
12,262g
233 CS · 7.5/m
LIL TON GOD#nutri
Kayn · Jungle
8 / 10 / 3
45.8% KP
22,488
21.6% share
14,669g
244 CS · 7.8/m
ariziinho#Hwei
Hwei · Mid
6 / 6 / 5
45.8% KP
26,336
25.2% share
12,380g
234 CS · 7.5/m
VEIGARKING#CN1
Veigar · ADC
8 / 6 / 3
45.8% KP
30,942
29.7% share
15,425g
283 CS · 9.1/m
ykv#BRA1
Seraphine · Support
1 / 12 / 8
37.5% KP
6,677
6.4% share
8,725g
45 CS · 1.4/m
Red side
VictoryTwTv Duelista#ruins
Jax · Top
8 / 8 / 2
27.8% KP
26,409
24.4% share
14,529g
270 CS · 8.7/m
JayRobot#1765
Rek'Sai · Jungle
9 / 5 / 10
52.8% KP
16,328
15.1% share
13,401g
206 CS · 6.6/m
ctz ツ#666
Quinn · Mid
6 / 3 / 15
58.3% KP
26,670
24.6% share
14,697g
255 CS · 8.2/m
LuanziN#2500
Kai'Sa · ADC
12 / 4 / 10
61.1% KP
32,321
29.8% share
18,605g
317 CS · 10.2/m
IchiNoSekai#psi
Thresh · Support
1 / 5 / 23
66.7% KP
6,652
6.1% share
8,656g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
