Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 120 days ago
3 / 11 / 12
K / D / A
57.7%
Kill participation
314.2
Damage / min
8,828g
289.1 gold / min
89
46 placed · 6 cleared
25
0.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMETAL#POWER
Vladimir · Top
7 / 4 / 11
39.1% KP
32,019
25% share
13,317g
253 CS · 8.3/m
void#isagi
Talon · Jungle
10 / 5 / 10
43.5% KP
25,298
19.7% share
16,841g
225 CS · 7.4/m
JG5193442342#Artt
Zed · Mid
9 / 6 / 8
37% KP
24,646
19.2% share
13,405g
170 CS · 5.6/m
kenNedy#bbela
Lucian · ADC
18 / 6 / 11
63% KP
36,152
28.2% share
21,292g
247 CS · 8.1/m
Nightmare#Tp1
Braum · Support
2 / 5 / 32
73.9% KP
10,106
7.9% share
11,333g
28 CS · 0.9/m
Red side
Defeatdiabolical reaps#tepes
Kassadin · Top
3 / 9 / 5
30.8% KP
26,114
23.9% share
11,995g
204 CS · 6.7/m
Guizzy#One
Viego · Jungle
6 / 11 / 6
46.2% KP
19,027
17.4% share
13,241g
171 CS · 5.6/m
Подвиг#kid
Jayce · Mid
5 / 4 / 10
57.7% KP
26,408
24.2% share
15,667g
298 CS · 9.8/m
anormais#simio
Draven · ADC
9 / 11 / 5
53.8% KP
28,112
25.7% share
15,642g
236 CS · 7.7/m
ariziinho#Hwei
Blitzcrank · Support
3 / 11 / 12
57.7% KP
9,593
8.8% share
8,828g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
