Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Solo/Duo · 117 days ago
1 / 7 / 5
K / D / A
22.2%
Kill participation
950.6
Damage / min
9,336g
343.9 gold / min
16
9 placed · 1 cleared
227
8.4 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCapatto#SEP
Gangplank · Top
4 / 4 / 9
30.2% KP
25,584
19.5% share
13,178g
218 CS · 8/m
kzhk#Kz1
Olaf · Jungle
14 / 11 / 10
55.8% KP
28,005
21.4% share
14,071g
165 CS · 6.1/m
SmurfDokorea#BR2
Sylas · Mid
6 / 5 / 7
30.2% KP
18,085
13.8% share
10,870g
162 CS · 6/m
Hynashi#BR1
Yunara · ADC
12 / 5 / 18
69.8% KP
42,942
32.8% share
19,096g
254 CS · 9.4/m
NKZ Reach#SONA
Sona · Support
7 / 2 / 28
81.4% KP
16,322
12.5% share
11,580g
24 CS · 0.9/m
Red side
DefeatGrilo#Grelu
Tryndamere · Top
10 / 7 / 9
70.4% KP
37,491
31% share
15,361g
236 CS · 8.7/m
JUNGLE DO GAGO#GAGO
Shaco · Jungle
8 / 11 / 8
59.3% KP
16,600
13.7% share
11,377g
144 CS · 5.3/m
ariziinho#Hwei
Hwei · Mid
1 / 7 / 5
22.2% KP
25,808
21.4% share
9,336g
227 CS · 8.4/m
asplenium nidus#prion
Ezreal · ADC
3 / 10 / 9
44.4% KP
25,064
20.7% share
11,277g
205 CS · 7.6/m
Corrupto Leal#br1
Senna · Support
5 / 8 / 8
48.1% KP
15,831
13.1% share
9,865g
38 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
