Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 116 days ago
10 / 4 / 24
K / D / A
73.9%
Kill participation
977.3
Damage / min
18,301g
425.4 gold / min
46
16 placed · 9 cleared
309
7.2 CS / min
Objective control
4
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryREI DO PINT0#ILAOI
Warwick · Top
6 / 7 / 17
50% KP
26,561
14.3% share
14,623g
213 CS · 5/m
esor#sesor
Locke · Jungle
19 / 10 / 15
73.9% KP
57,401
31% share
21,253g
211 CS · 4.9/m
ariziinho#Hwei
Hwei · Mid
10 / 4 / 24
73.9% KP
42,039
22.7% share
18,301g
309 CS · 7.2/m
Rickqson#BR2
Draven · ADC
11 / 5 / 16
58.7% KP
52,591
28.4% share
23,118g
341 CS · 7.9/m
hml#cain
Soraka · Support
0 / 6 / 37
80.4% KP
6,783
3.7% share
12,256g
35 CS · 0.8/m
Red side
DefeatSon Kane Barbosa#spurs
Yone · Top
11 / 8 / 3
43.8% KP
49,549
26.6% share
18,856g
368 CS · 8.6/m
playin around#fun
Sylas · Jungle
2 / 15 / 10
37.5% KP
19,036
10.2% share
14,243g
251 CS · 5.8/m
Ayato Amagiri#wind
Yasuo · Mid
10 / 9 / 4
43.8% KP
33,025
17.8% share
18,436g
317 CS · 7.4/m
Alisson Becker#010
Ezreal · ADC
8 / 8 / 6
43.8% KP
65,561
35.3% share
19,401g
326 CS · 7.6/m
Gamini#LCK
Karma · Support
1 / 6 / 15
50% KP
18,761
10.1% share
11,522g
43 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
