Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 113 days ago
3 / 3 / 12
K / D / A
39.5%
Kill participation
999.8
Damage / min
11,922g
455.3 gold / min
20
14 placed · 2 cleared
190
7.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTio Hero#br1
Karthus · Top
4 / 8 / 5
47.4% KP
27,283
32% share
9,215g
175 CS · 6.7/m
spam caxot4#BR1
Lee Sin · Jungle
5 / 8 / 5
52.6% KP
13,402
15.7% share
11,634g
161 CS · 6.1/m
SmurfDokorea#BR2
Naafiri · Mid
7 / 7 / 4
57.9% KP
17,006
20% share
12,191g
170 CS · 6.5/m
insuRr#00001
Ezreal · ADC
3 / 7 / 4
36.8% KP
22,144
26% share
11,077g
221 CS · 8.4/m
saori#seya7
Karma · Support
0 / 8 / 9
47.4% KP
5,396
6.3% share
6,844g
37 CS · 1.4/m
Red side
VictorySuperCleber#Super
Renekton · Top
8 / 3 / 4
31.6% KP
25,486
24.6% share
13,201g
255 CS · 9.7/m
abcd4rio#br1
Elise · Jungle
9 / 3 / 5
36.8% KP
10,814
10.4% share
13,572g
204 CS · 7.8/m
Himura Kenshin#0309
Yone · Mid
11 / 8 / 6
44.7% KP
27,143
26.2% share
13,674g
189 CS · 7.2/m
ariziinho#Hwei
Hwei · ADC
3 / 3 / 12
39.5% KP
26,179
25.3% share
11,922g
190 CS · 7.3/m
SBK Mayura#LBwQ
LeBlanc · Support
7 / 2 / 8
39.5% KP
13,955
13.5% share
9,437g
38 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
