Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 113 days ago
8 / 4 / 10
K / D / A
51.4%
Kill participation
837.1
Damage / min
12,489g
511.5 gold / min
26
14 placed · 4 cleared
217
8.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSuperCleber#Super
Ambessa · Top
2 / 5 / 3
22.7% KP
19,816
25% share
9,800g
209 CS · 8.6/m
Belizário#BR0
Rek'Sai · Jungle
4 / 8 / 9
59.1% KP
16,642
21% share
9,820g
141 CS · 5.8/m
tebasRJ#GANG
Fizz · Mid
8 / 6 / 1
40.9% KP
15,495
19.6% share
11,005g
161 CS · 6.6/m
titanzeraaa#r10
Mel · ADC
8 / 8 / 2
45.5% KP
21,875
27.6% share
11,651g
208 CS · 8.5/m
Tkk#BR2
Janna · Support
0 / 8 / 8
36.4% KP
5,301
6.7% share
6,441g
36 CS · 1.5/m
Red side
Victorycervo#ana
Anivia · Top
2 / 3 / 4
17.1% KP
14,875
15.1% share
9,686g
217 CS · 8.9/m
Nero The Fik#zay
Jarvan IV · Jungle
11 / 5 / 13
68.6% KP
28,144
28.6% share
14,407g
221 CS · 9.1/m
Himura Kenshin#0309
Yone · Mid
5 / 4 / 11
45.7% KP
22,018
22.4% share
10,462g
173 CS · 7.1/m
ariziinho#Hwei
Hwei · ADC
8 / 4 / 10
51.4% KP
20,440
20.8% share
12,489g
217 CS · 8.9/m
cici#yuumi
Seraphine · Support
9 / 6 / 11
57.1% KP
12,810
13% share
9,181g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
