Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 100 days ago
11 / 2 / 14
K / D / A
65.8%
Kill participation
1,729.1
Damage / min
18,855g
547.8 gold / min
14
11 placed · 2 cleared
298
8.7 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTOPKING#1009
Ryze · Top
10 / 11 / 8
39.1% KP
34,835
26.1% share
15,163g
253 CS · 7.4/m
czzzzzzzz#ego
Malphite · Jungle
8 / 5 / 6
30.4% KP
19,211
14.4% share
14,706g
253 CS · 7.4/m
nicklink#12345
Warwick · Mid
10 / 11 / 2
26.1% KP
16,735
12.5% share
12,984g
221 CS · 6.4/m
maka albarn#kchxo
Ezreal · ADC
15 / 7 / 9
52.2% KP
51,043
38.2% share
19,564g
290 CS · 8.4/m
Lyx#1000
Karma · Support
3 / 4 / 21
52.2% KP
11,671
8.7% share
10,318g
19 CS · 0.6/m
Red side
Victoryquero injustica#feIca
Vayne · Top
11 / 10 / 6
44.7% KP
31,758
20.3% share
15,562g
250 CS · 7.3/m
Ayrton S#asdf
Nocturne · Jungle
10 / 5 / 15
65.8% KP
24,317
15.5% share
16,429g
222 CS · 6.5/m
ariziinho#Hwei
Hwei · Mid
11 / 2 / 14
65.8% KP
59,511
38% share
18,855g
298 CS · 8.7/m
OLHE PARA MIM#COLAN
Zeri · ADC
3 / 15 / 9
31.6% KP
21,280
13.6% share
14,497g
246 CS · 7.1/m
Hanz Mits#BR1
Senna · Support
3 / 14 / 10
34.2% KP
19,558
12.5% share
11,267g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
