Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ziggs
Defeat
Ranked Solo/Duo · 95 days ago
6 / 8 / 10
K / D / A
42.1%
Kill participation
1,556.7
Damage / min
14,563g
421.3 gold / min
19
9 placed · 4 cleared
234
6.8 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynicklink#12345
Jax · Top
13 / 7 / 5
42.9% KP
39,034
26% share
17,912g
231 CS · 6.7/m
Oikawa Tooru#LEV
Lee Sin · Jungle
7 / 6 / 14
50% KP
30,706
20.5% share
16,124g
263 CS · 7.6/m
Viper3778#6922
Malphite · Mid
11 / 6 / 6
40.5% KP
36,705
24.5% share
16,295g
265 CS · 7.7/m
MATHECO#IDGAF
Vladimir · ADC
1 / 10 / 11
28.6% KP
19,105
12.7% share
12,600g
242 CS · 7/m
Benvi#LOL
Poppy · Support
10 / 9 / 10
47.6% KP
24,525
16.3% share
13,643g
45 CS · 1.3/m
Red side
DefeatTERMINA#zerok
Yasuo · Top
5 / 12 / 4
23.7% KP
23,946
12.5% share
13,254g
254 CS · 7.3/m
Son Davas#LESIN
Wukong · Jungle
10 / 5 / 14
63.2% KP
27,926
14.6% share
15,690g
210 CS · 6.1/m
TTVNehemmiahlol#Stoic
Udyr · Mid
13 / 5 / 9
57.9% KP
48,041
25.1% share
15,908g
235 CS · 6.8/m
ariziinho#Hwei
Ziggs · ADC
6 / 8 / 10
42.1% KP
53,809
28.1% share
14,563g
234 CS · 6.8/m
Manel#BR2
Camille · Support
4 / 12 / 17
55.3% KP
38,005
19.8% share
10,819g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
