Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 95 days ago
6 / 3 / 18
K / D / A
64.9%
Kill participation
1,547.7
Damage / min
17,594g
526 gold / min
27
13 placed · 2 cleared
271
8.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGombris#gay
Garen · Top
10 / 6 / 12
59.5% KP
26,094
18.3% share
15,927g
257 CS · 7.7/m
rato de grama#gus
Master Yi · Jungle
6 / 6 / 19
67.6% KP
19,312
13.6% share
16,008g
234 CS · 7/m
ZeroPirata#Zero
Lucian · Mid
8 / 8 / 15
62.2% KP
29,141
20.5% share
15,626g
265 CS · 7.9/m
ariziinho#Hwei
Hwei · ADC
6 / 3 / 18
64.9% KP
51,771
36.4% share
17,594g
271 CS · 8.1/m
pyke1234#pyke1
Pyke · Support
7 / 7 / 16
62.2% KP
16,054
11.3% share
11,027g
17 CS · 0.5/m
Red side
DefeatVinicete#vini7
Malphite · Top
7 / 6 / 13
66.7% KP
31,299
27.6% share
14,462g
231 CS · 6.9/m
TTVNehemmiahlol#Stoic
Wukong · Jungle
11 / 7 / 13
80% KP
26,665
23.5% share
16,922g
238 CS · 7.1/m
Danas#ASDF
Ryze · Mid
7 / 6 / 10
56.7% KP
26,292
23.2% share
14,425g
250 CS · 7.5/m
Kalista#53105
Kalista · ADC
5 / 7 / 3
26.7% KP
18,513
16.3% share
14,265g
267 CS · 8/m
NKZ Reach#SONA
Leona · Support
0 / 11 / 17
56.7% KP
10,714
9.4% share
9,046g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
