Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yuumi
Defeat
Ranked Solo/Duo · 86 days ago
1 / 9 / 12
K / D / A
59.1%
Kill participation
324.6
Damage / min
7,771g
288.9 gold / min
55
22 placed · 2 cleared
16
0.6 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKairos748#동기 부여
Anivia · Top
4 / 6 / 6
45.5% KP
24,631
27.2% share
9,446g
182 CS · 6.8/m
DGzin#br1
Briar · Jungle
5 / 11 / 12
77.3% KP
20,481
22.6% share
12,535g
164 CS · 6.1/m
SCRIPTADAO DA PV#messi
Kassadin · Mid
6 / 7 / 1
31.8% KP
12,120
13.4% share
11,439g
207 CS · 7.7/m
Lightning 95#popis
Ezreal · ADC
6 / 11 / 5
50% KP
24,730
27.3% share
11,427g
208 CS · 7.7/m
ariziinho#Hwei
Yuumi · Support
1 / 9 / 12
59.1% KP
8,732
9.6% share
7,771g
16 CS · 0.6/m
Red side
Victorymoon sword#br1
Ornn · Top
3 / 5 / 11
31.8% KP
19,485
14.7% share
10,734g
186 CS · 6.9/m
Methal#KING
Graves · Jungle
19 / 6 / 9
63.6% KP
43,210
32.7% share
17,460g
211 CS · 7.8/m
GfardadoMundinho#BR1
Zed · Mid
4 / 2 / 14
40.9% KP
23,092
17.4% share
12,998g
186 CS · 6.9/m
IDESERVEIT#bipi
Locke · ADC
13 / 3 / 9
50% KP
26,289
19.9% share
15,829g
195 CS · 7.2/m
Estevo#2645
Lux · Support
5 / 6 / 19
54.5% KP
20,265
15.3% share
10,480g
65 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
