Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Normal Draft · 69 days ago
4 / 6 / 14
K / D / A
54.5%
Kill participation
889.6
Damage / min
13,151g
424.2 gold / min
25
12 placed · 0 cleared
199
6.4 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFEIP#1109
Renekton · Top
8 / 4 / 1
28.1% KP
26,025
26.9% share
13,068g
234 CS · 7.5/m
10010001#boss
Kayn · Jungle
7 / 8 / 3
31.3% KP
18,439
19.1% share
12,379g
193 CS · 6.2/m
Pombo Sem Asa#2003
Zed · Mid
6 / 11 / 7
40.6% KP
25,484
26.4% share
10,724g
159 CS · 5.1/m
Aatrox Hanma#Fino
Jhin · ADC
9 / 8 / 4
40.6% KP
19,179
19.9% share
13,638g
207 CS · 6.7/m
Clancy#1970
Leona · Support
2 / 2 / 9
34.4% KP
7,485
7.7% share
8,955g
38 CS · 1.2/m
Red side
Victoryykwim#apito
Yone · Top
5 / 12 / 10
45.5% KP
31,641
26.3% share
11,957g
230 CS · 7.4/m
guispartan#1496
Poppy · Jungle
11 / 1 / 10
63.6% KP
20,062
16.7% share
14,182g
186 CS · 6/m
creepy#sesh
Yasuo · Mid
10 / 9 / 5
45.5% KP
30,187
25.1% share
14,787g
207 CS · 6.7/m
ariziinho#Hwei
Ashe · ADC
4 / 6 / 14
54.5% KP
27,577
22.9% share
13,151g
199 CS · 6.4/m
Lunity#0000
Milio · Support
3 / 4 / 19
66.7% KP
10,896
9.1% share
9,600g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
