Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 63 days ago
4 / 1 / 9
K / D / A
56.5%
Kill participation
531.7
Damage / min
10,705g
437.2 gold / min
16
10 placed · 1 cleared
212
8.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRyuuhu#12345
Kennen · Top
4 / 8 / 2
54.5% KP
27,859
46.1% share
9,670g
189 CS · 7.7/m
DSALJDKASDSJKAJ#SSS3
Wukong · Jungle
0 / 5 / 4
36.4% KP
8,342
13.8% share
8,558g
175 CS · 7.1/m
kick duelista#xdxd
Riven · Mid
2 / 1 / 1
27.3% KP
6,031
10% share
8,935g
242 CS · 9.9/m
KatarinaMorena#br1
Tristana · ADC
3 / 5 / 0
27.3% KP
13,281
22% share
10,270g
237 CS · 9.7/m
Hope#yeshu
Shen · Support
2 / 5 / 2
36.4% KP
4,906
8.1% share
6,057g
28 CS · 1.1/m
Red side
VictorySPH Indra#LTAS
Renekton · Top
5 / 5 / 2
30.4% KP
16,296
25.5% share
9,842g
195 CS · 8/m
busco sanidade#BR1
Evelynn · Jungle
7 / 1 / 7
60.9% KP
14,241
22.3% share
11,422g
177 CS · 7.2/m
espada04#004
Kayle · Mid
4 / 2 / 7
47.8% KP
14,616
22.9% share
12,280g
255 CS · 10.4/m
ariziinho#Hwei
Seraphine · ADC
4 / 1 / 9
56.5% KP
13,018
20.4% share
10,705g
212 CS · 8.7/m
T1 Brubayusi#bru
Nami · Support
3 / 2 / 10
56.5% KP
5,639
8.8% share
7,407g
35 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
