Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 63 days ago
2 / 1 / 12
K / D / A
51.9%
Kill participation
803.2
Damage / min
10,234g
441.4 gold / min
18
11 placed · 1 cleared
200
8.6 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryreconocen#jmz
Camille · Top
2 / 6 / 8
37% KP
13,853
16.1% share
10,482g
158 CS · 6.8/m
kick duelista#xdxd
Jax · Jungle
8 / 6 / 12
74.1% KP
18,473
21.5% share
12,539g
178 CS · 7.7/m
ariziinho#Hwei
Hwei · Mid
2 / 1 / 12
51.9% KP
18,620
21.7% share
10,234g
200 CS · 8.6/m
BRLX0#KR01
Jinx · ADC
13 / 5 / 4
63% KP
28,927
33.7% share
16,090g
205 CS · 8.8/m
BUFF SINGED JG#PanN
Singed · Support
2 / 10 / 15
63% KP
6,063
7.1% share
7,333g
35 CS · 1.5/m
Red side
DefeatDessendre Canvas#verso
K'Sante · Top
6 / 7 / 7
46.4% KP
20,957
28.5% share
9,301g
152 CS · 6.6/m
STEPZ#asd
Lee Sin · Jungle
14 / 6 / 4
64.3% KP
20,381
27.7% share
11,862g
170 CS · 7.3/m
Tutsz#1612
Twisted Fate · Mid
3 / 4 / 4
25% KP
15,058
20.5% share
11,380g
226 CS · 9.7/m
SYNK DIVE#AESPA
Sivir · ADC
3 / 6 / 7
35.7% KP
10,570
14.4% share
9,125g
165 CS · 7.1/m
ERLING HAALAND#PRIME
Yuumi · Support
2 / 4 / 14
57.1% KP
6,594
9% share
7,174g
9 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
