Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Solo/Duo · 62 days ago
9 / 6 / 11
K / D / A
62.5%
Kill participation
894.3
Damage / min
16,262g
481.8 gold / min
19
11 placed · 2 cleared
259
7.7 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySuperCleber#Super
Jayce · Top
13 / 5 / 16
55.8% KP
46,733
27.1% share
17,105g
285 CS · 8.4/m
bellingham22#00001
Vi · Jungle
5 / 7 / 20
48.1% KP
23,193
13.5% share
15,150g
226 CS · 6.7/m
Ado#Void
Ryze · Mid
15 / 5 / 13
53.8% KP
45,632
26.5% share
19,101g
279 CS · 8.3/m
DELETE THE WORLD#333
Xerath · ADC
8 / 6 / 12
38.5% KP
38,817
22.5% share
15,722g
229 CS · 6.8/m
Kojima#ゲツヨウビ
Pyke · Support
11 / 9 / 14
48.1% KP
18,013
10.4% share
13,963g
23 CS · 0.7/m
Red side
DefeatAYELGODLIKEMODE#PIT
Camille · Top
6 / 12 / 8
43.8% KP
21,471
19.2% share
15,969g
243 CS · 7.2/m
Kevin D Bruyne#Drake
Trundle · Jungle
5 / 10 / 14
59.4% KP
22,109
19.8% share
14,081g
209 CS · 6.2/m
Iuu#bh1
Syndra · Mid
5 / 14 / 10
46.9% KP
21,279
19% share
12,403g
218 CS · 6.5/m
ariziinho#Hwei
Hwei · ADC
9 / 6 / 11
62.5% KP
30,183
27% share
16,262g
259 CS · 7.7/m
nicklink#12345
Jax · Support
7 / 10 / 8
46.9% KP
16,763
15% share
11,257g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
