Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 60 days ago
16 / 3 / 11
K / D / A
61.4%
Kill participation
1,495.1
Damage / min
19,478g
502 gold / min
23
15 placed · 3 cleared
317
8.2 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBluterzin#BR12
Wukong · Top
6 / 9 / 3
29% KP
20,878
15.5% share
14,285g
268 CS · 6.9/m
Robertin de Kayn#Kayn
Kayn · Jungle
8 / 8 / 7
48.4% KP
26,761
19.8% share
16,601g
275 CS · 7.1/m
PayPay#BR3
Twisted Fate · Mid
10 / 9 / 5
48.4% KP
34,612
25.6% share
20,519g
254 CS · 6.5/m
cici#yuumi
Zyra · ADC
4 / 6 / 11
48.4% KP
42,303
31.3% share
17,222g
329 CS · 8.5/m
in the pool#oxla
Bard · Support
3 / 12 / 17
64.5% KP
10,503
7.8% share
11,103g
29 CS · 0.7/m
Red side
Victorykvaratskhelia#0710
Yone · Top
9 / 8 / 9
40.9% KP
33,444
19.7% share
18,001g
300 CS · 7.7/m
haxixe abuser#anna
Kha'Zix · Jungle
16 / 7 / 6
50% KP
55,344
32.6% share
19,780g
303 CS · 7.8/m
ariziinho#Hwei
Hwei · Mid
16 / 3 / 11
61.4% KP
58,009
34.1% share
19,478g
317 CS · 8.2/m
GOZOFONE MASTER#32323
Ashe · ADC
0 / 7 / 13
29.5% KP
11,270
6.6% share
14,746g
247 CS · 6.4/m
Yuyu#14z
Seraphine · Support
3 / 6 / 29
72.7% KP
11,841
7% share
13,108g
44 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
