Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 48 days ago
8 / 3 / 11
K / D / A
59.4%
Kill participation
884.5
Damage / min
11,839g
439.3 gold / min
19
11 placed · 2 cleared
204
7.6 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTERMINA#zerok
Fiora · Top
10 / 7 / 11
65.6% KP
29,205
26.4% share
16,143g
234 CS · 8.7/m
Elucidator#zz1
Zaahen · Jungle
7 / 6 / 11
56.3% KP
21,889
19.8% share
12,865g
185 CS · 6.9/m
ariziinho#Hwei
Hwei · Mid
8 / 3 / 11
59.4% KP
23,837
21.5% share
11,839g
204 CS · 7.6/m
cugozadinho1#ziddy
Viktor · ADC
1 / 7 / 8
28.1% KP
22,622
20.4% share
11,529g
226 CS · 8.4/m
Veradux#Shen
Shen · Support
6 / 5 / 16
68.8% KP
13,228
11.9% share
10,088g
28 CS · 1/m
Red side
DefeatLEV Devost#BR2
Irelia · Top
10 / 7 / 3
46.4% KP
25,244
23.3% share
14,497g
266 CS · 9.9/m
Kevin D Bruyne#Drake
Jarvan IV · Jungle
1 / 7 / 16
60.7% KP
15,499
14.3% share
10,193g
195 CS · 7.2/m
davi bezerra#nin
Orianna · Mid
7 / 5 / 8
53.6% KP
33,940
31.4% share
13,297g
270 CS · 10/m
Nanashi#1311
Yasuo · ADC
9 / 7 / 3
42.9% KP
25,073
23.2% share
12,313g
177 CS · 6.6/m
GEENA#66666
Karma · Support
1 / 6 / 16
60.7% KP
8,436
7.8% share
7,363g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
