Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Veigar
Defeat
Ranked Solo/Duo · 47 days ago
1 / 4 / 4
K / D / A
45.5%
Kill participation
529.8
Damage / min
9,834g
392.8 gold / min
10
6 placed · 2 cleared
215
8.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynovember skies#vvv
Riven · Top
10 / 4 / 6
42.1% KP
20,260
23.5% share
13,671g
234 CS · 9.3/m
thug ward#001
Lee Sin · Jungle
8 / 2 / 10
47.4% KP
17,623
20.4% share
12,516g
180 CS · 7.2/m
neon#gap
Locke · Mid
17 / 0 / 4
55.3% KP
29,009
33.6% share
14,755g
182 CS · 7.3/m
neymarcraque22#pom
Yasuo · ADC
3 / 4 / 8
28.9% KP
13,469
15.6% share
11,538g
235 CS · 9.4/m
Soraka da Isa#br1
Soraka · Support
0 / 1 / 17
44.7% KP
5,986
6.9% share
7,292g
20 CS · 0.8/m
Red side
DefeatLIL TON GOD#nutri
Darius · Top
5 / 14 / 1
54.5% KP
16,037
26.8% share
9,598g
151 CS · 6/m
Chosen#CHS
Qiyana · Jungle
2 / 6 / 4
54.5% KP
12,379
20.7% share
10,198g
166 CS · 6.6/m
khanudu#sin
Yone · Mid
1 / 10 / 3
36.4% KP
12,660
21.2% share
8,053g
185 CS · 7.4/m
ariziinho#Hwei
Veigar · ADC
1 / 4 / 4
45.5% KP
13,263
22.2% share
9,834g
215 CS · 8.6/m
soft whispers#calm
Nami · Support
2 / 4 / 6
72.7% KP
5,422
9.1% share
6,793g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
