Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Normal Draft · 41 days ago
5 / 3 / 16
K / D / A
70%
Kill participation
493.6
Damage / min
10,074g
327.3 gold / min
95
44 placed · 2 cleared
13
0.4 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTHESOUNDYOUNEED#BR1
Gangplank · Top
7 / 2 / 7
43.8% KP
32,234
24.4% share
15,365g
248 CS · 8.1/m
Kurono#MTG
Rengar · Jungle
12 / 7 / 8
62.5% KP
28,547
21.6% share
18,423g
242 CS · 7.9/m
lotus of noxus#br1
Yone · Mid
8 / 4 / 8
50% KP
28,316
21.4% share
15,701g
287 CS · 9.3/m
cRa#letca
Xayah · ADC
5 / 9 / 6
34.4% KP
35,971
27.2% share
15,169g
286 CS · 9.3/m
mymy#letca
Rakan · Support
0 / 8 / 13
40.6% KP
6,954
5.3% share
8,688g
40 CS · 1.3/m
Red side
DefeatRLX TÁ NO BETA#BETA
Renekton · Top
4 / 5 / 3
23.3% KP
19,234
19.7% share
11,614g
240 CS · 7.8/m
JGIFsertaoEdifPE#EDIFF
Gwen · Jungle
7 / 7 / 2
30% KP
14,908
15.3% share
13,141g
234 CS · 7.6/m
killiest#death
Zed · Mid
6 / 10 / 3
30% KP
28,763
29.5% share
15,517g
229 CS · 7.4/m
llYOBELll#3111
Yasuo · ADC
8 / 7 / 7
50% KP
19,348
19.9% share
13,179g
227 CS · 7.4/m
ariziinho#Hwei
Blitzcrank · Support
5 / 3 / 16
70% KP
15,196
15.6% share
10,074g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
