Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Normal Draft · 41 days ago
6 / 2 / 8
K / D / A
87.5%
Kill participation
716.3
Damage / min
9,239g
341.1 gold / min
89
38 placed · 6 cleared
21
0.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGreuds#br1
Irelia · Top
2 / 10 / 1
18.8% KP
10,825
16.3% share
8,088g
173 CS · 6.4/m
peixedochocolate#75C
Hecarim · Jungle
4 / 6 / 4
50% KP
8,353
12.6% share
10,130g
173 CS · 6.4/m
killiest#death
Yone · Mid
3 / 6 / 4
43.8% KP
18,308
27.6% share
9,796g
212 CS · 7.8/m
creepy#sesh
Hwei · ADC
1 / 5 / 6
43.8% KP
9,332
14.1% share
8,889g
194 CS · 7.2/m
ariziinho#Hwei
Bard · Support
6 / 2 / 8
87.5% KP
19,399
29.3% share
9,239g
21 CS · 0.8/m
Red side
VictoryThragg#V T R
Renekton · Top
10 / 5 / 4
48.3% KP
27,643
32.3% share
15,044g
256 CS · 9.5/m
emo perfomático#dark
Kayn · Jungle
6 / 3 / 14
69% KP
22,490
26.3% share
12,004g
180 CS · 6.6/m
KalashRed#6513
Fizz · Mid
9 / 3 / 3
41.4% KP
15,945
18.6% share
11,240g
155 CS · 5.7/m
Kai#bfkai
Vayne · ADC
4 / 3 / 6
34.5% KP
13,544
15.8% share
10,285g
167 CS · 6.2/m
ap0calypse#angel
Yuumi · Support
0 / 2 / 12
41.4% KP
5,933
6.9% share
6,663g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
