Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Normal Draft · 18 days ago
4 / 1 / 5
K / D / A
37.5%
Kill participation
1,126.9
Damage / min
11,080g
487.7 gold / min
17
9 placed · 1 cleared
221
9.7 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymartelo neles#MTL
Poppy · Top
2 / 4 / 5
29.2% KP
29,548
31.4% share
8,372g
151 CS · 6.6/m
Daitaku HeliosXD#Mambo
Viego · Jungle
9 / 1 / 0
37.5% KP
10,646
11.3% share
11,236g
177 CS · 7.8/m
ariziinho#Hwei
Viktor · Mid
4 / 1 / 5
37.5% KP
25,600
27.2% share
11,080g
221 CS · 9.7/m
columbina#flins
Hwei · ADC
8 / 1 / 6
58.3% KP
13,685
14.5% share
12,097g
200 CS · 8.8/m
Zhayk#8617
Lux · Support
1 / 3 / 13
58.3% KP
14,716
15.6% share
7,007g
23 CS · 1/m
Red side
Defeat15 Non breath#br1
Dr. Mundo · Top
2 / 5 / 2
40% KP
16,958
36.3% share
8,703g
162 CS · 7.1/m
LeoMattioli#4721
Master Yi · Jungle
7 / 5 / 1
80% KP
10,926
23.4% share
11,591g
177 CS · 7.8/m
monohweilindoad#5820
Vladimir · Mid
0 / 5 / 3
30% KP
7,005
15% share
6,170g
134 CS · 5.9/m
demoromasentro#badpc
Jhin · ADC
0 / 7 / 5
50% KP
5,995
12.8% share
8,302g
179 CS · 7.9/m
FolowTheTrainCJ#BR1
Sona · Support
1 / 2 / 6
70% KP
5,888
12.6% share
5,823g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
