Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 17 days ago
1 / 8 / 32
K / D / A
70.2%
Kill participation
327.5
Damage / min
9,920g
335.5 gold / min
85
44 placed · 4 cleared
17
0.6 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryXunguinha#hehe
Locke · Top
11 / 10 / 9
42.6% KP
23,998
20.1% share
13,399g
157 CS · 5.3/m
kadu#스머프 원
Lee Sin · Jungle
8 / 6 / 10
38.3% KP
17,302
14.5% share
14,205g
173 CS · 5.9/m
zerofake#ana
Irelia · Mid
13 / 6 / 10
48.9% KP
32,893
27.6% share
18,666g
285 CS · 9.6/m
Meito#GHUL
Draven · ADC
14 / 8 / 15
61.7% KP
35,344
29.6% share
18,659g
187 CS · 6.3/m
ariziinho#Hwei
Blitzcrank · Support
1 / 8 / 32
70.2% KP
9,682
8.1% share
9,920g
17 CS · 0.6/m
Red side
DefeatNKZ Tijas#éele
Olaf · Top
11 / 8 / 8
50% KP
40,789
26.5% share
15,696g
228 CS · 7.7/m
thug ward#001
Quinn · Jungle
9 / 10 / 9
47.4% KP
26,955
17.5% share
14,449g
207 CS · 7/m
Sorazineo#SORA
Vel'Koz · Mid
7 / 10 / 9
42.1% KP
38,629
25.1% share
12,466g
231 CS · 7.8/m
too sharp 4u#r10
Yunara · ADC
8 / 11 / 8
42.1% KP
39,646
25.8% share
17,016g
264 CS · 8.9/m
grilo#027
Thresh · Support
3 / 8 / 10
34.2% KP
7,897
5.1% share
9,279g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
