Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 17 days ago
7 / 3 / 22
K / D / A
55.8%
Kill participation
803.2
Damage / min
14,734g
493.1 gold / min
29
13 placed · 3 cleared
204
6.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory67SixSevenaldo67#4uR4
Gangplank · Top
11 / 5 / 9
38.5% KP
34,471
23.1% share
17,191g
274 CS · 9.2/m
ONE TRUE KING#shin
Kindred · Jungle
16 / 10 / 11
51.9% KP
33,986
22.7% share
15,212g
211 CS · 7.1/m
ariziinho#Hwei
Hwei · Mid
7 / 3 / 22
55.8% KP
24,003
16.1% share
14,734g
204 CS · 6.8/m
Olkaida#RJ021
Aurelion Sol · ADC
9 / 4 / 24
63.5% KP
29,475
19.7% share
16,372g
237 CS · 7.9/m
Onstreeduarant#br1
Sylas · Support
9 / 5 / 21
57.7% KP
27,584
18.4% share
12,033g
43 CS · 1.4/m
Red side
DefeatJoker#Carta
Fiora · Top
5 / 11 / 1
22.2% KP
18,230
17.1% share
11,674g
195 CS · 6.5/m
thug ward#001
Talon · Jungle
6 / 11 / 10
59.3% KP
18,874
17.7% share
13,761g
197 CS · 6.6/m
Tutsz#1612
Syndra · Mid
7 / 9 / 6
48.1% KP
38,670
36.3% share
14,356g
238 CS · 8/m
too sharp 4u#r10
Cassiopeia · ADC
5 / 11 / 3
29.6% KP
21,714
20.4% share
14,106g
249 CS · 8.3/m
meno frio#157
Blitzcrank · Support
4 / 10 / 4
29.6% KP
9,173
8.6% share
8,841g
42 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
