Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Solo/Duo · 17 days ago
9 / 4 / 7
K / D / A
47.1%
Kill participation
1,295.6
Damage / min
12,857g
441.6 gold / min
27
13 placed · 2 cleared
220
7.6 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDEMACIA NUBÃO#GAREN
Garen · Top
10 / 9 / 7
40.5% KP
32,586
24.3% share
14,948g
228 CS · 7.8/m
Just ä Clown#TDAH
Sejuani · Jungle
4 / 5 / 18
52.4% KP
18,685
13.9% share
13,096g
184 CS · 6.3/m
Hideous#1883夜
Yasuo · Mid
6 / 5 / 6
28.6% KP
18,220
13.6% share
13,954g
274 CS · 9.4/m
too sharp 4u#r10
Miss Fortune · ADC
21 / 10 / 7
66.7% KP
53,003
39.5% share
19,510g
241 CS · 8.3/m
Yan Diomande#LPZG
Alistar · Support
1 / 6 / 32
78.6% KP
11,852
8.8% share
10,399g
16 CS · 0.5/m
Red side
DefeatnARiT#LOL
Yorick · Top
6 / 7 / 6
35.3% KP
36,668
24.5% share
13,357g
237 CS · 8.1/m
ONE TRUE KING#shin
Kindred · Jungle
10 / 9 / 7
50% KP
33,805
22.6% share
13,713g
183 CS · 6.3/m
ariziinho#Hwei
Hwei · Mid
9 / 4 / 7
47.1% KP
37,723
25.2% share
12,857g
220 CS · 7.6/m
scuro#blox
Kai'Sa · ADC
7 / 11 / 14
61.8% KP
33,053
22.1% share
14,642g
221 CS · 7.6/m
Jessie#witch
Janna · Support
2 / 11 / 16
52.9% KP
8,261
5.5% share
8,849g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
