Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Summoner's Rift · 15 days ago
5 / 3 / 14
K / D / A
44.2%
Kill participation
561
Damage / min
15,869g
778.5 gold / min
68
30 placed · 5 cleared
18
0.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpiorbr123#br1
Ryze · Top
6 / 9 / 2
42.1% KP
21,869
27.2% share
16,586g
113 CS · 5.5/m
BOEB0#BR1
Morgana · Jungle
3 / 7 / 3
31.6% KP
14,625
18.2% share
16,121g
133 CS · 6.5/m
Geo A Hobbit#BR1
Malzahar · Mid
0 / 7 / 2
10.5% KP
7,073
8.8% share
16,145g
156 CS · 7.7/m
untold thoughts#mercy
Kalista · ADC
8 / 13 / 3
57.9% KP
25,893
32.2% share
16,600g
144 CS · 7.1/m
Angeltica#2609
Lux · Support
2 / 7 / 4
31.6% KP
10,874
13.5% share
14,872g
55 CS · 2.7/m
Red side
VictoryME SOLTA POHA#POHA
Fiora · Top
10 / 5 / 4
32.6% KP
31,067
27.5% share
18,380g
150 CS · 7.4/m
grongo#bomba
Gragas · Jungle
9 / 4 / 7
37.2% KP
21,174
18.7% share
17,281g
134 CS · 6.6/m
killiest#death
Zed · Mid
16 / 3 / 3
44.2% KP
34,589
30.6% share
22,242g
157 CS · 7.7/m
Draculyssa#xeah
Seraphine · ADC
3 / 5 / 13
37.2% KP
14,714
13% share
16,059g
73 CS · 3.6/m
ariziinho#Hwei
Blitzcrank · Support
5 / 3 / 14
44.2% KP
11,435
10.1% share
15,869g
18 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
