Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Summoner's Rift · 15 days ago
9 / 11 / 25
K / D / A
54%
Kill participation
863.4
Damage / min
27,046g
858.1 gold / min
91
45 placed · 4 cleared
11
0.3 CS / min
Objective control
0
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
23
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMarechal Márcio#CR7
Gangplank · Top
9 / 12 / 11
35.7% KP
48,266
26.6% share
26,703g
172 CS · 5.5/m
ULTIMO RONIN#IDL
Master Yi · Jungle
16 / 16 / 3
33.9% KP
35,947
19.8% share
25,490g
140 CS · 4.4/m
KiYO#br3
Zed · Mid
9 / 14 / 11
35.7% KP
32,045
17.7% share
29,509g
271 CS · 8.6/m
Geo A Hobbit#BR1
Seraphine · ADC
5 / 10 / 13
32.1% KP
15,559
8.6% share
26,071g
166 CS · 5.3/m
El famoso CH#br1
Shaco · Support
17 / 11 / 17
60.7% KP
49,629
27.4% share
25,582g
57 CS · 1.8/m
Red side
VictoryMenino Levado#Wilke
Pantheon · Top
13 / 14 / 2
23.8% KP
43,908
23.3% share
26,501g
162 CS · 5.1/m
grongo#bomba
Gragas · Jungle
14 / 11 / 8
34.9% KP
39,097
20.8% share
28,712g
194 CS · 6.2/m
killiest#death
Zed · Mid
21 / 10 / 5
41.3% KP
48,846
26% share
33,062g
200 CS · 6.3/m
Skinny#XD1
Lux · ADC
6 / 10 / 13
30.2% KP
29,080
15.5% share
25,864g
149 CS · 4.7/m
ariziinho#Hwei
Blitzcrank · Support
9 / 11 / 25
54% KP
27,210
14.5% share
27,046g
11 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
