Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Solo/Duo · 13 days ago
4 / 5 / 5
K / D / A
34.6%
Kill participation
912.6
Damage / min
13,182g
381.5 gold / min
19
13 placed · 2 cleared
272
7.9 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIndra#thank
Jayce · Top
4 / 9 / 4
30.8% KP
26,594
19.4% share
13,126g
260 CS · 7.5/m
backstage#tue30
Talon · Jungle
12 / 5 / 4
61.5% KP
35,915
26.2% share
20,238g
285 CS · 8.2/m
PERFECTSUPERSTAR#123
Lucian · Mid
5 / 9 / 5
38.5% KP
32,817
23.9% share
14,467g
296 CS · 8.6/m
ariziinho#Hwei
Hwei · ADC
4 / 5 / 5
34.6% KP
31,530
23% share
13,182g
272 CS · 7.9/m
OPRESSOR#Bliss
Sona · Support
1 / 4 / 12
50% KP
10,254
7.5% share
9,172g
26 CS · 0.8/m
Red side
VictoryOdysseus#Tróia
Gragas · Top
5 / 1 / 13
56.3% KP
29,526
26.1% share
16,816g
299 CS · 8.7/m
Kevin D Bruyne#Drake
Qiyana · Jungle
11 / 4 / 4
46.9% KP
33,482
29.7% share
20,071g
302 CS · 8.7/m
Grevthar#BRA1
Locke · Mid
12 / 6 / 3
46.9% KP
29,568
26.2% share
16,323g
272 CS · 7.9/m
Dajar the Legend#GOAT
Varus · ADC
2 / 10 / 4
18.8% KP
14,343
12.7% share
13,261g
235 CS · 6.8/m
severo#sona
Karma · Support
2 / 5 / 11
40.6% KP
6,004
5.3% share
9,888g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
