Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 7 days ago
10 / 2 / 16
K / D / A
68.4%
Kill participation
1,320
Damage / min
11,921g
467.2 gold / min
18
10 placed · 1 cleared
159
6.2 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPVegas#home
Camille · Top
5 / 11 / 3
38.1% KP
25,077
27.8% share
9,131g
119 CS · 4.7/m
StirbNichtVorMir#HU3
Rammus · Jungle
4 / 6 / 5
42.9% KP
12,653
14% share
9,899g
162 CS · 6.3/m
Yahallo#2610
Sylas · Mid
4 / 6 / 3
33.3% KP
14,479
16.1% share
9,190g
158 CS · 6.2/m
Morttheus#BR1
Kalista · ADC
7 / 8 / 3
47.6% KP
29,277
32.5% share
12,215g
206 CS · 8.1/m
Mateus 21 22#buero
Renata Glasc · Support
1 / 7 / 13
66.7% KP
8,684
9.6% share
7,904g
27 CS · 1.1/m
Red side
VictoryALOPRASPRIMEMODE#GOAT
Aatrox · Top
9 / 6 / 11
52.6% KP
28,072
22% share
12,537g
215 CS · 8.4/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
9 / 2 / 17
68.4% KP
26,678
20.9% share
13,003g
192 CS · 7.5/m
ariziinho#Hwei
Hwei · Mid
10 / 2 / 16
68.4% KP
33,681
26.4% share
11,921g
159 CS · 6.2/m
too sharp 4u#r10
Kai'Sa · ADC
10 / 5 / 7
44.7% KP
31,619
24.8% share
16,134g
236 CS · 9.2/m
micaO#1996
Janna · Support
0 / 6 / 20
52.6% KP
7,585
5.9% share
7,246g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
