Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Victory
Summoner's Rift · Yesterday
23 / 4 / 11
K / D / A
89.5%
Kill participation
1,795.4
Damage / min
21,511g
696.1 gold / min
17
11 placed · 0 cleared
240
7.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmutt3#00001
Camille · Top
5 / 6 / 2
38.9% KP
22,509
29.5% share
13,250g
216 CS · 7/m
Bigos#apena
Vi · Jungle
3 / 9 / 6
50% KP
10,109
13.2% share
10,575g
180 CS · 5.8/m
Supermercados BH#00000
Sylas · Mid
1 / 6 / 2
16.7% KP
6,454
8.4% share
9,076g
194 CS · 6.3/m
Tum já é certo#Tummm
Jhin · ADC
3 / 9 / 8
61.1% KP
14,080
18.4% share
11,441g
198 CS · 6.4/m
Hazal Eyletmez#Nazar
Xerath · Support
6 / 8 / 5
61.1% KP
23,265
30.4% share
10,729g
60 CS · 1.9/m
Red side
Victorycreepy#sesh
Tahm Kench · Top
1 / 3 / 6
18.4% KP
7,998
7.2% share
10,339g
143 CS · 4.6/m
killiest#death
Zed · Jungle
2 / 3 / 9
28.9% KP
16,351
14.7% share
12,821g
250 CS · 8.1/m
ariziinho#Hwei
Lux · Mid
23 / 4 / 11
89.5% KP
55,478
50% share
21,511g
240 CS · 7.8/m
Lenzo#BR2
Miss Fortune · ADC
11 / 7 / 4
39.5% KP
24,331
21.9% share
16,076g
253 CS · 8.2/m
Renantagonista#BR1
Karma · Support
1 / 2 / 18
50% KP
6,732
6.1% share
9,676g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
